Disney Magic - Kid's Programs

Disney Name Equates to Family Fun

It's a Small World Nursery on the Disney Magic
Disney Magic (c) Linda Garrison

A Disney Cruise Line vacation gives families many ways to play together and separately. Although families can enjoy time together, it's also good for kids (and their parents) to have time alone or with others in their age group in the Disney youth clubs. For kids, the Disney Cruise ships offer non-stop fun most of the day and into the evening at different locations for 5 age groups.

The youth programs and activities on the Disney Magic listed below are very similar to those found on the other Disney cruise ships.

The youth programs are also similar to youth programs found at shoreside resorts. 

It's a Small World Nursery

The nursery is for children ages 6 months to 3 years. (On some longer sailings, children must be 1 year old or older.)

Available at an additional charge, It's a Small World Nursery lets adults take part in grown-up adventures on and off the ship while their children are cared for by trained Disney counselors. Operating hours may vary while in port, so guests should check the Personal Navigator—the Disney Cruise Line daily newsletter detailing all there is to see and do—once onboard.

It's a Small World Nursery is made up of 3 distinct areas:

  • An acclimation zone, designed to help youngsters adjust to the nursery
  • A main play area with a soft surface floor surrounded by colorful, kid-sized tables and chairs for toddlers to enjoy crafts, books and games, plus a 3-dimensional façade of the "it's a small world" Disney attraction filled with hidden, interactive delights
  • A separate room for naps that is quiet and peaceful

Activities

Activities at It's a Small World Nursery are unscheduled and vary depending on the mood of each child. Counselors lead programs like movie time, story time and craft projects.

Reservations

It's a Small World Nursery is available at an additional charge and must be reserved in advance.

If you've already booked your Disney cruise, simply log in and retrieve your reservation to find out when you can begin making reservations in My Cruise Activities.

You can also make a reservation during the open house on Embarkation Day on a first-come, first-served basis. Because space is extremely limited, be sure to book your child's nursery stay early.

What to Bring

Families should bring baby food, formula, milk and bottles; Disney's trained counselors will be more than happy to feed your child. Additionally, parents should include diapers or pull-ups, diaper wipes, extra clothing and a baby blanket or pacifier, if applicable, when dropping off their child.

Children with Special Needs

Children ages 3 months to 3 years with special needs are welcome at It's a Small World Nursery. Disney Cruises cannot provide one-on-one care, but if parents let the nursery counselors know in advance, they will accommodate the best they can.

Disney's Oceaneer Club

Disney's Oceaneer Club is a multi-themed, children's activity center. Open from approximately 9:00 a.m. to midnight daily, Disney's Oceaneer Club is for children 3 to 12 years of age to learn, play and interact with others while grown-ups are off on their own adventures.

The central Library is the main gathering place and a gateway to four themed "storybook worlds" within Disney's Oceaneer Club, including:

  • Andy's Room — The world of Disney•Pixar's Toy Story comes to life in this colorful space. 
  • MARVEL's Avengers Academy — Young crime fighters are invited to swoop into this top-secret command post of S.H.I.E.L.D., where earth's mightiest Super Heroes, The Avengers, train and prepare for special missions. 
  • Mickey Mouse Club — Inside a room splashed with Mickey's signature colors of red, yellow and black, kids can create crafts and play games on Mickey Mouse ear-shaped tables.
  • Pixie Hollow — Inspired by the series of Disney Fairies animated films, this fun interactive space transports children to the magical world inhabited by Tinker Bell and her fairy friends. 

    Children have the ability to move back and forth between Disney's Oceaneer Club and Disney's Oceaneer Lab. A secure, kid's only hallway connects the two youth venues, so children can move freely and experience activities between both spaces.

    Activities at Disney's Oceaneer Club

    Children are invited to partake in a wide range of themed activities available at Disney's Oceaneer Club. While some are recommended for certain age ranges, participation is based on a child's interest level and maturity—not age. As a result of this, siblings and friends ages 3 to 12 can play together without restriction.

    An endless supply of toys and games, an open seating area for fine arts, and ongoing Disney movies screening on a 103-inch plasma screen make Disney's Oceaneer Club even more magical. Mats for naps are also available.

    The Personal Navigator—Disney Cruise Line's daily newsletter--details all there is to see and do while onboard with activity dates and times.

    Open House

    Open House is an opportunity for everybody to participate in a variety of exciting activities at Disney's Oceaneer Club and Disney's Oceaneer Lab. Guests 13 years of age and older are not allowed into youth clubs, except during these set times. Please check the Personal Navigator while onboard for the Open House schedule.

    Dining

    Children are invited to enjoy lunch and dinner at Disney's Oceaneer Club, which can be especially convenient for parents looking for some alone time at Palo. For those not wishing to dine with us, activities will be available during meal times.

    For families partaking in the second dinner seating, parents can opt to have their children take part in Dine and Play. In this program, children receive their meals earlier and are then escorted by counselors to youth clubs, while adults can enjoy their dinner at a more leisurely pace. To participate, guests should let their server know upon arrival.

    Children with Special Needs

    Children ages 3 to 12 with special needs are welcome at Disney's Oceaneer Club. Disney Cruises cannot provide one-on-one care, but if parents let the nursery counselors know in advance, they will accommodate the best they can.

    Registration and Check-In

    Parents can register their child for Disney's Oceaneer Club (and Disney's Oceaneer Lab) at the terminal or once onboard the ship. They can also pre-register online.

    When boarding the ship on Embarkation Day, both children and parents must check in at the terminal or at the front desk at Disney's Oceaneer Club (or Disney's Oceaneer Lab) on Deck 5, Midship. During this confirmation process, parents will fill out final paperwork and children will receive a wristband indicating that they belong to the youth clubs aboard the ship.

    When registering, parents are invited to tour the facility, meet the counselors and learn more about the many activities offered.

    Disney Magic Oceaneer Lab

    Disney's Oceaneer Lab aboard the Disney Magic is a pirate-themed, children's activity center located on Deck 5, Midship. Open from approximately 9:00 a.m. to midnight daily, Disney's Oceaneer Lab is the perfect place for children 3 to 12 years of age to create, play and explore while the adults are off on their own adventures.

    Design

    Disney's Oceaneer Lab is designed with delightful amenities to keep children entertained and engaged, including:

    • A 103-inch plasma screen that screens Disney movies
    • A stage in the main hall, where kids can hear stories of great expeditions and star in their own plays
    • A pirate workshop where kids can concoct crazy experiments, stretch their culinary skills and participate in other hands-on activities.

    Branching off Disney's Oceaneer Lab's main room are several fun-filled play spaces:

    • Captain's Workshop — With computers, themed tables and maps, and original buccaneer-styled artwork, this large play area is where food is served and fun-filled activities take place throughout the day.
    • Animator's Studio — Designed as a working animation studio, this room is the place for children to create original, hand-drawn art or learn how to sketch their favorite Disney characters.
    • Craft Studio — Children seeking a more tactile artistic experience can escape from technology to this creative studio and create hands-on arts and crafts projects.
    • Navigation Game Station — This pirate-chest-themed computer station invites young rapscallions to play a Pirates of the Caribbean multiplayer game. 

    Parents should note that children have the ability to move back and forth between Disney's Oceaneer Club and Disney's Oceaneer Lab. A secure, kid's only hallway connects the 2 youth venues, so children can move freely and experience activities between both spaces.

    Activities at Disney's Oceaneer Lab

    Children are invited to partake in a wide range of charming activities at Disney's Oceaneer Lab. While some activities are recommended for certain ages, participation is based on a child's interest level and maturity—not age. As a result of this, siblings and friends ages 3 to12 can play together without restriction.

    The Personal Navigator—Disney Cruise Line's daily newsletter---details all there is to see and do onboard with activity dates and times.

    Open House

    Open House is an opportunity for everybody in the family to participate in a variety of exciting activities at Disney's Oceaneer Club and Disney's Oceaneer Lab. Guests 13 years of age and older are not allowed into youth clubs, except during these set times. The Personal Navigator has the Open House schedule.

    Dining

    Children are invited to enjoy lunch and dinner at Disney's Oceaneer Lab, which can be especially helpful for parents looking for some private time at Palo. For those not wishing to dine with the Oceaneer Lab, activities will be offered during meal times.

    For families partaking in the second dinner seating, parents can opt to have their children take part in Dine and Play. In this program, children receive their meals earlier and are then escorted by counselors to the youth clubs, while adults can enjoy their dinner at a more leisurely pace. To participate, parents should let their server know upon arrival.

    Children with Special Needs

    Children ages 3 to 12 with special needs are welcome at Disney's Oceaneer Lab. Disney Cruises cannot provide one-on-one care, but if parents let the nursery counselors know in advance, they will accommodate the best they can.

    Registration and Check-In

    You can register your child for Disney's Oceaneer Lab (and Disney's Oceaneer Club) at the terminal or once onboard the ship. You can also pre-register online.

    When boarding the ship on Embarkation Day, both children and parents must check in at the terminal or at the front desk at Disney's Oceaneer Lab (or Disney's Oceaneer Club) on Deck 5, Midship. During this confirmation process, parents will fill out final paperwork and children will receive a wristband indicating that they belong to the youth clubs aboard the ship.

    When registering, parents are invited to tour the facility, meet the counselors and learn more about the many activities offered.

    Edge

    Edge on the Disney Magic is a children's activity center for kids 11 to 14 years of age located on Deck 2, Midship. Open from approximately 9:00 a.m. to midnight daily, this interactive play space—a scaled replica of the ship's bridge—lets children play videogames, watch television and participate in arts and crafts. Kids can also sing karaoke, go on scavenger hunts and take part in special themed nights.

    Edge includes:

    • A computer lab with child-friendly computers
    • Videogame consoles with the latest games
    • Plush couches
    • Tables for arts and crafts
    • Flat-screen televisions

    Vibe

    Vibe on the Disney Magic is a teens-exclusive hangout located on Deck 11, Midship. Vibe is the ideal place for teens ages 14 to 17 to make new friends, play videogames, watch television, and enjoy a variety of fun-filled activities throughout the day.

    Designed to resemble a cozy recreation room in a college dorm or hip urban coffee shop, Vibe is a place created exclusively for teens. Boasting plush couches, large-sized chairs, a dance floor, a mirrored wall and a bar with stools, Vibe is a haven where teen cruisers can meet, greet and socialize with people their own ages.

    Vibe includes:

    • Multiple flat-screen televisions
    • Video games
    • Board games
    • DVD players

    Although designated as a teens-only hangout, Vibe is chaperoned by counselors in such a way to make teens feel as unrestricted and comfortable as they can possibly be.

    Beverages and Snacks at Vibe

    Vibe features a full bar that serves a large selection of non-alcoholic beverages, including fruit smoothies and more, for an additional fee. Soda is complimentary.